Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
70%
Earth
120%
Fire
100%
Energy
100%
Ice
85%
Holy
105%
Death
105%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 270–520 | Target | 60% | 2s |
| Ice | 350–550 | Area (radius 5) · Around itself | 30% | 2s |
| Energy | 280–550 | Area (radius 4) · range 2 | 20% | 2s |
| Paralyze | speed -900 | Area (radius 4) · range 2 · for 30s | 10% | 2s |
| Energy | 280–550 | Area (radius 3) · range 2 | 25% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Hard
- Occurrence
- Uncommon
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 500 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–33 | 100% | Always |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 12,6% | Uncommon |
|
|
1 | 12,6% | Uncommon |
|
|
1 | 12,6% | Uncommon |
|
|
1 | 12,6% | Uncommon |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
Sounds
- Your misfortune is setteled!
- Soon I will harvest you for ingredients!
- I have just the solution for this problem!