Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
120%
Fire
0%
Energy
120%
Ice
0%
Holy
100%
Death
50%
Drown
0%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Ice
Drown
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–500 | Target | 100% | 2s |
| Holy | 100–700 | 8 sqm wave | 14% | 2s |
| Physical | 300–700 | Area (radius 4) · Around itself | 18% | 2s |
| Fire | 300–840 | 8 sqm wave | 14% | 2s |
| Holy | 300–700 | 8 sqm wave | 14% | 2s |
| Ice | 300–840 | Area (radius 4) · range 7 | 29% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +200–500 | — | 20% | 1s |
| Healing | +500–1.000 | — | 20% | 3s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Neutral Deepling Warrior | 1 | 70% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–10 | 100% | Always |
|
|
1–60 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–10 | 10,3% | Uncommon |
|
|
1–10 | 8,56% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1–10 | 7,32% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1–10 | 1,49% | Semi-rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,6% | Rare |