Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
80%
Fire
115%
Energy
120%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
None
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–200 | Target | 100% | 2s |
| Physical | 0–150 | Target · range 7 | 35% | 2s |
| Physical | 0–100 | 5 sqm wave | 35% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +336 | for 2s | 10% | 2s |
| Healing | +0–250 | — | 15% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Astral Shaper Dungeon, Old Masonry.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–165 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–2 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1 | 51% | Common |
|
|
1 | 45% | Common |
|
|
1 | 39% | Common |
|
|
1 | 21% | Uncommon |
|
|
1–5 | 19,5% | Uncommon |
|
|
1–2 | 15% | Uncommon |
|
|
1–2 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 12,6% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1–2 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1–2 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 0,69% | Rare |
Sounds
- <grunt>
- Raar!!