Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
50%
Earth
90%
Fire
0%
Energy
80%
Ice
110%
Holy
110%
Death
0%
Drown
0%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Fire
Death
Drown
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Magic attack | 120–921 | — | 100% | 2s |
| Mana drain | 120–852 | range 7 | 25% | 2s |
| Magic attack | 352–1.000 | Target · range 7 | 20% | 1,4s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +180–250 | — | 15% | 2s |
| Haste | speed +500 | for 5s | 15% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Bad Thought | 1 | 10% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–5 | 100% | Always |
|
|
1 | 26,6% | Common |
|
|
1 | 24,5% | Uncommon |
|
|
1–2 | 21,8% | Uncommon |
|
|
1–5 | 18% | Uncommon |
|
|
1–2 | 12,3% | Uncommon |
|
|
1 | 9,03% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 6,18% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,18% | Very rare |
Sounds
- MUHAHAHAHA!
- CHAMEK ATH UTHUL ARAK!
- I SMELL FEEEEAAAAAR!
