Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
70%
Energy
100%
Ice
110%
Holy
100%
Death
50%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–600 | Target | 100% | 2s |
| Death | 300–600 | range 5 | 18% | 2s |
| Death | 300–600 | Area (radius 4) · Around itself · range 5 | 22% | 2s |
| Fire | 300–600 | Area (radius 4) · range 5 | 20% | 2s |
| Death | 300–600 | 5 sqm wave · range 5 | 12% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–8 | 100% | Always |
|
|
1–15 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–15 | 100% | Always |
|
|
1 | 49,5% | Common |
|
|
1 | 20,1% | Uncommon |
|
|
1 | 1,56% | Semi-rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,33% | Rare |