Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
90%
Earth
30%
Fire
90%
Energy
100%
Ice
90%
Holy
60%
Death
80%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–450 | Target | 100% | 2s |
| Damage over time | 100–300 | Area (radius 6) | 11% | 3s |
| Energy | 60–115 | Target · range 7 | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +450 | for 5s | 15% | 2s |
| Healing | +0–110 | — | 10% | 2s |
Bestiary
Class
Fey
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Feyrist (night time) and its underground (all day).
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–200 | 100% | Always |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1 | 27,9% | Common |
|
|
1 | 13,5% | Uncommon |
|
|
1–2 | 10,8% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1–5 | 9% | Uncommon |
|
|
1–3 | 9% | Uncommon |
|
|
1–2 | 7,5% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 4,2% | Semi-rare |
|
|
1 | 0,3% | Rare |
Sounds
- Go to sleep!