Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Immunities
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–5 | Target | 100% | 2s |
| Energy | 15–45 | Target · range 7 | 5% | 2s |
| Fire | 25–45 | Target · range 7 | 5% | 2s |
| Death | 30–50 | Target · range 7 | 5% | 2s |
| Earth | 5–45 | Target · range 7 | 5% | 2s |
| Death | 5–50 | Target · range 7 | 5% | 2s |
| Life drain | 0–45 | Target · range 7 | 5% | 2s |
| Mana drain | 5–35 | Target · range 7 | 5% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Skeleton | 6 | 20% | 2s |
Bestiary
- Difficulty
- Easy
- Occurrence
- Common
- Charm points
15
- 1 1st unlock 25 kills
- 2 2nd unlock 250 kills
- 3 Complete 500 kills
Location
Ancient Temple, Alatar Lake, Mount Sternum Undead Cave, Desert Dungeon, Hellgate, Helheim, Fibula Dungeon, Villa Scapula, Hero Cave before Dragons, Eastern Drefia, Folda hidden cave, Maze of Lost Souls, way to Mintwallin, before Kazordoon city entrance, abandoned building east of Venore, Green Claw Swamp, north of the Venore Amazon Camp, Below Point of No Return in Outlaw Camp, Vandura Bonelord Cave, Triangle Tower, Hidden cave north of Port Hope, Deeper Banuta, Dark Cathedral, Shadow Tomb, Ancient Ruins Tomb, Tarpit Tomb, Mountain Tomb, Peninsula Tomb, Oasis Tomb and beneath Fenrock.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–348 | 100% | Always |
|
|
1 | 27,2% | Common |
|
|
1 | 21,1% | Uncommon |
|
|
1 | 15,2% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 11,9% | Uncommon |
|
|
1 | 11,9% | Uncommon |
|
|
1 | 3,03% | Semi-rare |
|
|
1 | 1,53% | Semi-rare |
|
|
1 | 0,9% | Rare |
|
|
1 | 0,33% | Rare |
Sounds
- Eye for eye!
- Here's looking at you!
- Let me take a look at you.
- You've got the look!
- I've got to look!