Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
110%
Energy
100%
Ice
100%
Holy
120%
Death
0%
Drown
0%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Death
Drown
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–200 | Target | 100% | 2s |
| Earth | 50–90 | range 7 | 15% | 2s |
| Life drain | 25–47 | Area (radius 3) · Around itself | 10% | 2s |
| Damage over time | 50–60 | Area (radius 3) · Around itself | 10% | 2s |
| Damage over time | 70–80 | 6 sqm wave | 10% | 2s |
| Paralyze | speed -600 | Target · for 13s | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +50–60 | — | 15% | 2s |
Bestiary
Class
Undead
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Old Fortress, Ankrahmun Tombs, Helheim, Ramoa, Lich Hell, beneath Fenrock, Deeper Banuta, Vengoth Castle, Vandura Mountain, Robson's Isle, Middle Spike, Lion's Rock, Mother of Scarabs Lair, Caverna Exanima.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–90 | 83,3% | Common |
|
|
1 | 60% | Common |
|
|
1 | 29,3% | Common |
|
|
1 | 24% | Uncommon |
|
|
1 | 14,9% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 4,05% | Semi-rare |
|
|
1 | 2,88% | Semi-rare |
|
|
1 | 1,62% | Semi-rare |
|
|
1 | 0,36% | Rare |
Sounds
- Cccchhhhhhhhh!
- Knooorrrrr!