Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 1.650–2.300 | Target | 100% | 2s |
| Energy | 900–1.650 | Area (radius 5) · Around itself | 100% | 2,5s |
| Ice | 900–1.650 | Area (radius 5) · Around itself | 100% | 5,5s |
| Holy | 900–1.650 | Area (radius 5) · Around itself | 100% | 7,5s |
| Death | 900–1.300 | Area (radius 5) · Around itself | 100% | 9,5s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Zharvorin's Spirit | 1 | 15% | 10s |
| Myzareth's Spirit | 1 | 15% | 10s |
| Scarith's Spirit | 1 | 15% | 10s |
| Elyrax's Spirit | 1 | 15% | 10s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–50 | 100% | Always |
|
|
1–40 | 100% | Always |
|
|
1–20 | 100% | Always |
|
|
1–20 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 90% | Common |
|
|
1 | 90% | Common |
|
|
1 | 90% | Common |
|
|
1 | 90% | Common |
|
|
1–4 | 45% | Common |
|
|
1–20 | 45% | Common |
|
|
1 | 3,3% | Semi-rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
