Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
85%
Earth
95%
Fire
85%
Energy
85%
Ice
95%
Holy
110%
Death
95%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–468 | Target | 40% | 2s |
| Life drain | 372–412 | Target · range 6 | 35% | 2s |
| Death | 386–480 | Target · range 2 | 35% | 2s |
| Explosionbomb | 320–420 | Target | 35% | 2s |
| Boarenergy | 280–405 | Target | 20% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Hard
- Occurrence
- Uncommon
- Charm points
50
Progress
- 1 1st unlock 500 kills
- 2 2nd unlock 100 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–33 | 100% | Always |
|
|
1 | 26,6% | Common |
|
|
1 | 21,4% | Uncommon |
|
|
1 | 20,1% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1–2 | 14,6% | Uncommon |
|
|
1 | 14,3% | Uncommon |
|
|
1 | 10,1% | Uncommon |
|
|
1 | 9,9% | Uncommon |
|
|
1 | 9,3% | Uncommon |
Sounds
- Oink!
- Hungerrrr!
- Grunt!