Calmera Wiki
Blue Djinn
Magical

Blue Djinn

“A blue djinn”

Health 330
Experience 215
Speed 220
Armor 15
Defense 15

Damage taken per element

Percentage of damage the creature takes from each element. Green means weakness and red means resistance.

Physical 100%
Earth 100%
Fire 20%
Energy 50%
Ice 110%
Holy 99%
Death 112%
Drown 100%
Life drain 100%
Mana drain 100%
Agony 100%

Immunities

Paralysis Invisibility

Abilities

AbilityDamageRange / areaChanceInterval
Melee 0–110 Target 100% 2s
Fire 45–80 range 7 15% 2s
Death 60–105 Area (radius 1) · range 7 10% 2s
Drunkenness — range 7 · for 5s 10% 2s
Transformation — range 7 · for 4s 1% 2s
Djinn Electrify — range 5 15% 2s
Djinn Cancel Invisibility — — 10% 2s

Bestiary

Class Magical
Difficulty
Medium
Occurrence
Common
Charm points
25
Progress
  1. 1 1st unlock 50 kills
  2. 2 2nd unlock 500 kills
  3. 3 Complete 1.000 kills

Location

Kha'zeel, Magician Quarter, Forgotten Tomb.

Tasks and quests

Loot

Chances already include the server's loot rate (3x).

ItemAmountChanceRarity
Gold Coin 1–115 100% Always
Carrot 1 70,4% Common
Mana Potion 1 14,6% Uncommon
Royal Spear 1–2 13,5% Uncommon
Blue Rose 1 10,3% Uncommon
Mystic Turban 1 10,1% Uncommon
Small Oil Lamp 1 8,07% Uncommon
Small Sapphire 1–4 7,68% Uncommon
Book 1 7,05% Uncommon
Blue Piece Of Cloth 1 5,76% Uncommon
Dirty Turban 1 5,67% Uncommon

Sounds

  • Simsalabim
  • Feel the power of my magic, tiny mortal!
  • Be careful what you wish for.
  • Wishes can come true