Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
0%
Fire
110%
Energy
95%
Ice
95%
Holy
105%
Death
95%
Drown
0%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Drown
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–80 | Target | 100% | 2s |
| Death | 60–100 | Target · range 7 | 20% | 2s |
| Life drain | 40–60 | Area (radius 4) · Around itself | 15% | 2s |
| Mana drain | 80–130 | 7 sqm wave · range 1 | 10% | 3s |
| Damage over time | 160–290 | Area (radius 1) · range 1 | 5% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +80–120 | — | 20% | 2s |
Bestiary
Class
Human
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Drefia and Old Fortress.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–171 | 100% | Always |
|
|
1 | 44% | Common |
|
|
1 | 43,4% | Common |
|
|
1 | 43,2% | Common |
|
|
1 | 40,7% | Common |
|
|
1 | 27,8% | Common |
|
|
1 | 27,4% | Common |
|
|
1 | 23,3% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 16,4% | Uncommon |
|
|
1 | 14,6% | Uncommon |
|
|
1 | 12,5% | Uncommon |
|
|
1–2 | 10,5% | Uncommon |
|
|
1 | 9,12% | Uncommon |
|
|
1 | 7,47% | Uncommon |
|
|
1 | 6,51% | Uncommon |
|
|
1 | 1,92% | Semi-rare |
|
|
1 | 0,54% | Rare |
Sounds
- The Blood God is thirsty!
- Give your blood to the Dark God!