Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
110%
Energy
95%
Ice
95%
Holy
105%
Death
95%
Drown
0%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Drown
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–158 | Target | 100% | 2s |
| Life drain | 50–100 | Area (radius 4) · Around itself | 20% | 2s |
| Paralyze | speed -600 | Area (radius 4) · for 15s | 10% | 2s |
| Damage over time | 120–160 | Area (radius 6) · Around itself | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +70–90 | — | 20% | 2s |
| Effect | — | Area (radius 1) · Around itself | 10% | 2s |
Bestiary
Class
Human
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–130 | 100% | Always |
|
|
1 | 46,4% | Common |
|
|
1 | 32% | Common |
|
|
1 | 28% | Common |
|
|
1 | 26,5% | Common |
|
|
1 | 23,9% | Uncommon |
|
|
1 | 18,4% | Uncommon |
|
|
1 | 16,8% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 2,52% | Semi-rare |
|
|
1 | 2,37% | Semi-rare |
|
|
1 | 2,37% | Semi-rare |
|
|
1 | 2,13% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 0,63% | Rare |
|
|
1 | 0,39% | Rare |
|
|
1 | 0,03% | Very rare |
Sounds
- Blood for the dark god!
- For the Blood God!
- Die, filth!