Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
105%
Energy
90%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 82 / atk 50 | Target | 100% | 2s |
| Earth | 65–105 | Target · range 5 | 10% | 2s |
| Damage over time | 300–400 | Area (radius 4) · Around itself | 17% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +314 | for 6s | 8% | 2s |
| Healing | +80–120 | — | 7% | 2s |
Bestiary
Class
Undead
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Oramond/Southern Plains, Lower Rathleton, Oramond/Western Plains, Underground Glooth Factory, Jaccus Maxxen's Dungeon.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–139 | 100% | Always |
|
|
1 | 23,1% | Uncommon |
|
|
1 | 9,24% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 8,16% | Uncommon |
|
|
1–2 | 6,65% | Uncommon |
|
|
1–5 | 3,87% | Semi-rare |
|
|
1 | 3,12% | Semi-rare |
|
|
1 | 0,84% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,63% | Rare |
Sounds
- Roarr!