Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
55%
Earth
60%
Fire
85%
Energy
115%
Ice
115%
Holy
105%
Death
95%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 300–1.050 | Target | 60% | 2s |
| Earth | 1.100–1.510 | Area (radius 5) · Around itself | 20% | 2s |
| Physical | 950–1.600 | Area (radius 5) · Around itself | 15% | 2s |
| Earth Ring Rotten Blood | 850–1.500 | Target | 20% | 2s |
Bestiary
Class
Vermin
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1 | 91,7% | Common |
|
|
1 | 61,7% | Common |
|
|
1–3 | 49,5% | Common |
|
|
1 | 32,8% | Common |
|
|
1 | 18,8% | Uncommon |
|
|
1 | 11,7% | Uncommon |
|
|
1 | 7,07% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 2,25% | Semi-rare |
|
|
1 | 2,25% | Semi-rare |
|
|
1 | 0,003% | Very rare |
Sounds
- SQUAASH!