Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
120%
Fire
0%
Energy
100%
Ice
0%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Ice
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–200 | Target | 100% | 2s |
| Physical | 0–200 | 5 sqm wave | 20% | 2s |
| Paralyze | speed -300 | Area (radius 3) · Around itself · for 30s | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Invisibility | — | — | 15% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–100 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1 | 98,7% | Common |
|
|
1 | 74% | Common |
|
|
1–18 | 58,8% | Common |
|
|
1–3 | 45,6% | Common |
|
|
1 | 42% | Common |
|
|
1–3 | 36% | Common |
|
|
1 | 30,9% | Common |
|
|
1 | 30,9% | Common |
|
|
1 | 24,3% | Uncommon |
|
|
1 | 20,9% | Uncommon |
|
|
1 | 17,1% | Uncommon |
|
|
1 | 9,48% | Uncommon |
|
|
1 | 5,7% | Uncommon |
|
|
1 | 3,81% | Semi-rare |
|
|
1 | 3,81% | Semi-rare |
Sounds
- Don't run, you'll just lose precious fat.
- Hex hex!