Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
90%
Earth
20%
Fire
70%
Energy
90%
Ice
110%
Holy
70%
Death
105%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–450 | Target | 100% | 2s |
| Physical | 0–200 | range 7 | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +300 | for 5s | 15% | 2s |
Bestiary
Class
Giant
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Cyclopolis, deepest part of Tarpit Tomb after the flame, Forbidden Lands, Vandura Mountain, Deeper Banuta, Serpentine Tower (unreachable), deep into the Formorgar Mines, Arena and Zoo Quarter, The Dark Path, Lower Spike, Chyllfroest, Medusa Tower and Underground Glooth Factory (west side).
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–199 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–6 | 90% | Common |
|
|
1 | 42% | Common |
|
|
1 | 31,5% | Common |
|
|
1–5 | 29,3% | Common |
|
|
1 | 27,1% | Common |
|
|
1 | 19,6% | Uncommon |
|
|
1–5 | 19,1% | Uncommon |
|
|
1 | 17,9% | Uncommon |
|
|
1 | 16,3% | Uncommon |
|
|
1 | 15,4% | Uncommon |
|
|
1 | 13,3% | Uncommon |
|
|
1 | 13,1% | Uncommon |
|
|
1 | 11,8% | Uncommon |
|
|
1 | 11% | Uncommon |
|
|
1 | 10,1% | Uncommon |
|
|
1 | 7,59% | Uncommon |
|
|
1 | 5,22% | Uncommon |
|
|
1 | 3,27% | Semi-rare |
|
|
1 | 3,02% | Semi-rare |
|
|
1 | 2,25% | Semi-rare |
|
|
1 | 0,3% | Rare |
|
|
1 | 0,3% | Rare |
Sounds
- You're so little!
- Human flesh - delicious!
- Crush the intruders!