Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
95%
Earth
110%
Fire
100%
Energy
80%
Ice
50%
Holy
90%
Death
105%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–60 | Target | 100% | 2s |
Bestiary
Class
Human
- Difficulty
- Easy
- Occurrence
- Common
- Charm points
15
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 250 kills
- 3 Complete 500 kills
Location
Ragnir, Krimhorn, Bittermor, and Fenrock.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–330 | 24,7% | Uncommon |
|
|
1 | 20% | Uncommon |
|
|
1 | 12,7% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 6,6% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 3,2% | Semi-rare |
|
|
1 | 3,06% | Semi-rare |
|
|
1 | 2,58% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 0,9% | Rare |
|
|
1 | 0,3% | Rare |
|
|
1 | 0,3% | Rare |
Sounds
- You will become my trophy.
- Fight harder, coward.
- Show that you are a worthy opponent.