Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
120%
Fire
200%
Energy
80%
Ice
200%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–366 | Target | 100% | 2s |
| Life drain | 50–200 | Target · range 1 | 20% | 2s |
| Paralyze | speed -400 | Target · range 1 · for 60s | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Transformation | — | for 5s | 10% | 4s |
| Haste | speed +300 | for 3s | 15% | 2s |
| Healing | +15–25 | — | 15% | 2s |
Bestiary
Class
Undead
- Difficulty
- Medium
- Occurrence
- Very rare
- Charm points
50
Progress
- 1 1st unlock 2 kills
- 2 2nd unlock 3 kills
- 3 Complete 5 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 20,8% | Uncommon |