Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
150%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 50 / atk 50 | Target | 100% | 2s |
| Life drain | 50–200 | Area (radius 1) · range 1 | 20% | 2s |
| Paralyze | speed -400 | Area (radius 1) · Around itself · for 60s | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Transformation | — | for 5s | 10% | 2s |
| Haste | speed +300 | for 3s | 15% | 2s |
| Healing | +15–25 | — | 15% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 15,7% | Uncommon |
Sounds
- You know what, I changed my mind. BRING IT!