Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
99%
Earth
0%
Fire
80%
Energy
85%
Ice
85%
Holy
85%
Death
99%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–150 | Target | 100% | 2s |
| Drunkenness | — | Area (radius 4) · for 5s | 15% | 2s |
| Mana drain | 430–550 | range 7 | 15% | 2s |
| Damage over time | 200–400 | Area (radius 4) · Around itself | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Invisibility | — | — | 15% | 2s |
Bestiary
Class
Magical
- Difficulty
- Hard
- Occurrence
- Uncommon
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–198 | 100% | Always |
|
|
1–7 | 100% | Always |
|
|
1–2 | 47,8% | Common |
|
|
1–2 | 45% | Common |
|
|
1–2 | 45% | Common |
|
|
1 | 43,6% | Common |
|
|
1–2 | 42,9% | Common |
|
|
1–3 | 42,9% | Common |
|
|
1 | 37,4% | Common |
|
|
1–10 | 30,7% | Common |
|
|
1–5 | 23,1% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1–2 | 17,1% | Uncommon |
|
|
1–2 | 11,8% | Uncommon |
|
|
1 | 9,69% | Uncommon |
|
|
1 | 8,55% | Uncommon |
|
|
1 | 4,86% | Semi-rare |
|
|
1 | 4,62% | Semi-rare |
|
|
1 | 3,45% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 0,6% | Rare |
Sounds
- Creak!