Calmera Wiki
Armadile
Magical

Armadile

“An armadile”

Health 3.800
Experience 2.900
Speed 440
Armor 25
Defense 25

Damage taken per element

Percentage of damage the creature takes from each element. Green means weakness and red means resistance.

Physical 99%
Earth 0%
Fire 80%
Energy 85%
Ice 85%
Holy 85%
Death 99%
Drown 100%
Life drain 100%
Mana drain 100%
Agony 100%

Immunities

Earth Paralysis Invisibility

Abilities

AbilityDamageRange / areaChanceInterval
Melee 0–150 Target 100% 2s
Drunkenness — Area (radius 4) · for 5s 15% 2s
Mana drain 430–550 range 7 15% 2s
Damage over time 200–400 Area (radius 4) · Around itself 15% 2s

Defenses

AbilityDamageRange / areaChanceInterval
Invisibility — — 15% 2s

Bestiary

Class Magical
Difficulty
Hard
Occurrence
Uncommon
Charm points
50
Progress
  1. 1 1st unlock 100 kills
  2. 2 2nd unlock 1.000 kills
  3. 3 Complete 2.500 kills

Location

Warzone 1.

Loot

Chances already include the server's loot rate (3x).

ItemAmountChanceRarity
Gold Coin 1–198 100% Always
Platinum Coin 1–7 100% Always
Great Mana Potion 1–2 47,8% Common
Strong Mana Potion 1–2 45% Common
Great Health Potion 1–2 45% Common
Crystalline Spikes 1 43,6% Common
Strong Health Potion 1–2 42,9% Common
Mana Potion 1–3 42,9% Common
Battle Stone 1 37,4% Common
Envenomed Arrow 1–10 30,7% Common
Drill Bolt 1–5 23,1% Uncommon
Coal 1 18% Uncommon
Green Crystal Fragment 1–2 17,1% Uncommon
Green Crystal Splinter 1–2 11,8% Uncommon
Crystalline Armor 1 9,69% Uncommon
Terra Boots 1 8,55% Uncommon
Tower Shield 1 4,86% Semi-rare
Titan Axe 1 4,62% Semi-rare
Bonebreaker 1 3,45% Semi-rare
Time Ring 1 3% Semi-rare
Jade Conical Hat 1 0,6% Rare

Sounds

  • Creak!