Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
50%
Ice
100%
Holy
140%
Death
50%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–350 | Target | 100% | 2s |
| Arachnophobicawavedice | 250–350 | — | 20% | 2s |
| Arachnophobicawaveenergy | 250–350 | — | 20% | 2s |
| Physical | 250–350 | Area (radius 4) | 10% | 2s |
| Death | 200–300 | Target · range 7 | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +150–250 | — | 10% | 2s |
Bestiary
Class
Magical
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Buried Cathedral, Haunted Cellar, Court of Summer, Court of Winter, Dream Labyrinth.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–14 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 53,4% | Common |
|
|
1 | 53,4% | Common |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1 | 36,2% | Common |
|
|
1 | 35,4% | Common |
|
|
1 | 33,2% | Common |
|
|
1 | 31,8% | Common |
|
|
1 | 31,8% | Common |
|
|
1 | 27,4% | Common |
|
|
1 | 26,7% | Common |
|
|
1 | 24,3% | Uncommon |
|
|
1–2 | 24,3% | Uncommon |
|
|
1 | 23,4% | Uncommon |
|
|
1 | 23% | Uncommon |
|
|
1 | 22,7% | Uncommon |
|
|
1 | 22,5% | Uncommon |
|
|
1 | 22,5% | Uncommon |
|
|
1 | 21,7% | Uncommon |
|
|
1 | 21,4% | Uncommon |
|
|
1–2 | 19,5% | Uncommon |
|
|
1 | 18,2% | Uncommon |
|
|
1 | 16,7% | Uncommon |
|
|
1 | 7,92% | Uncommon |
|
|
1 | 7,8% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 3% | Semi-rare |
Sounds
- Tip tap tip tap!