Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
80%
Earth
100%
Fire
110%
Energy
100%
Ice
100%
Holy
115%
Death
0%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Death
Life drain
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 70 / atk 95 | Target | 100% | 2s |
| Death | 120–300 | Area (radius 3) · Around itself | 100% | 9s |
| Death | 0–120 | Target | 12% | 1s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +100–235 | — | 12% | 1s |
| Invisibility | — | — | 25% | 3s |
| Transformation | — | for 4s | 30% | 4,5s |
Summons
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–98 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 26,9% | Common |
|
|
1 | 18,9% | Uncommon |
|
|
1 | 3,6% | Semi-rare |
Sounds
- I was the shadow that haunted the cradle of humanity!
- I exist since eons and you want to defy me?
- Can you feel the passage of time, mortal?
- Your worthles existence will nourish something greater!