Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
0%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Energy
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–10 | Target | 100% | 2s |
| Energyfield | — | Area (radius 1) · range 7 | 8% | 1s |
| Energy | 0–25 | range 7 | 14% | 1s |
| Fire | 0–45 | range 7 | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +10–20 | — | 15% | 4s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Hyaena | 1 | 30% | 5s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–2 | 90% | Common |
|
|
1 | 69% | Common |
|
|
1 | 23,1% | Uncommon |
|
|
1 | 23,1% | Uncommon |
|
|
1 | 23,1% | Uncommon |
Sounds
- I will protect the secrets of my master!
- This isle will become ours alone
- Kaplar!
- You already know too much.