Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
110%
Fire
100%
Energy
4%
Ice
80%
Holy
100%
Death
5%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Life drain
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–1.707 | Target | 100% | 2s |
| Death | 0–600 | 8 sqm wave | 11% | 1s |
| Death | 200–700 | Area (radius 4) · Around itself | 15% | 2s |
| Physical | 50–255 | Area (radius 5) | 18% | 3s |
| Fire | 50–600 | Area (radius 6) | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +400–900 | — | 14% | 1s |
| Haste | speed +500 | for 7s | 4% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–100 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–2 | 100% | Common |
|
|
1 | 75% | Common |
|
|
1 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1–5 | 60% | Common |
|
|
1–46 | 60% | Common |
|
|
1–46 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1–30 | 50% | Common |
|
|
1 | 50% | Common |
|
|
1–94 | 50% | Common |
|
|
1–70 | 50% | Common |
|
|
1–50 | 50% | Common |
|
|
1 | 50% | Common |
|
|
1 | 42,9% | Common |
|
|
1 | 42,9% | Common |
|
|
1 | 42,9% | Common |
|
|
1 | 42,9% | Common |
|
|
1 | 42,9% | Common |
|
|
1 | 37,5% | Common |
|
|
1–2 | 37,5% | Common |
|
|
1 | 33,3% | Common |
|
|
1 | 33,3% | Common |
|
|
1 | 30% | Common |
|
|
1 | 27,3% | Common |
|
|
1 | 23,1% | Uncommon |
|
|
1 | 21,4% | Uncommon |
|
|
1 | 12,5% | Uncommon |
|
|
1 | 12,5% | Uncommon |
|
|
1 | 5,55% | Uncommon |
|
|
1 | 3,7% | Semi-rare |
|
|
1 | 3,7% | Semi-rare |
|
|
1 | 3,7% | Semi-rare |
Sounds
- Flee as long as you can!
- Annihilon's might will crush you all!
- I am coming for you!