Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
90%
Energy
100%
Ice
80%
Holy
100%
Death
130%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–750 | Target | 100% | 2s |
| Holy | 450–750 | 8 sqm wave | 30% | 6s |
| Death | 400–800 | range 7 | 20% | 2,8s |
| Death | 400–500 | Area (radius 3) · Around itself | 22% | 2,5s |
| Ice | 250–350 | 4 sqm wave | 24% | 3,3s |
| Energy | 200–500 | Area (radius 4) · Around itself | 20% | 3s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +160 | for 4s | 10% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–5 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 75% | Common |
|
|
1 | 71,3% | Common |
|
|
1 | 56,3% | Common |
|
|
1 | 37,5% | Common |
|
|
1 | 26,3% | Common |
|
|
1 | 22,5% | Uncommon |
|
|
1 | 22,5% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 11,3% | Uncommon |
|
|
1 | 3,75% | Semi-rare |
|
|
1 | 0,045% | Very rare |
|
|
1 | 0,045% | Very rare |
|
|
1 | 0,045% | Very rare |
|
|
1 | 0,045% | Very rare |
|
|
1 | 0,045% | Very rare |
|
|
1 | 0,045% | Very rare |
|
|
1 | 0,045% | Very rare |
|
|
1 | 0,045% | Very rare |
|
|
1 | 0,045% | Very rare |
|
|
1 | 0,045% | Very rare |
|
|
1 | 0,045% | Very rare |