Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
97%
Ice
100%
Holy
100%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Death
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 1.000–1.800 | Target | 100% | 2s |
| Death | 800–1.400 | 6 sqm wave · range 7 | 15% | 2s |
| Death | 900–1.200 | 6 sqm wave · range 3 | 15% | 2s |
| Fire | 500–900 | 6 sqm wave · range 3 | 15% | 2s |
| Stone Shower | 500–1.150 | range 7 | 10% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–2 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–20 | 100% | Always |
|
|
1–20 | 100% | Always |
|
|
1–100 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–5 | 90% | Common |
|
|
1–5 | 90% | Common |
|
|
1 | 85,6% | Common |
|
|
1 | 70,6% | Common |
|
|
1–4 | 41,3% | Common |
|
|
1 | 31,8% | Common |
|
|
1 | 31,8% | Common |
|
|
1 | 31,8% | Common |
|
|
1 | 26,7% | Common |
|
|
1 | 26,7% | Common |
|
|
1 | 8,52% | Uncommon |
|
|
1 | 7,92% | Uncommon |
|
|
1–5 | 3,6% | Semi-rare |
|
|
1–2 | 3,29% | Semi-rare |
|
|
1–2 | 2,7% | Semi-rare |
|
|
1 | 2,1% | Semi-rare |
|
|
1 | 2,1% | Semi-rare |
|
|
1 | 1,2% | Semi-rare |
|
|
1 | 0,9% | Rare |
|
|
1 | 0,6% | Rare |