Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
0%
Earth
100%
Fire
100%
Energy
100%
Ice
0%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Physical
Ice
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–800 | Target | 100% | 2s |
| Energy | 350–900 | 10 sqm wave | 20% | 2s |
| Death | 250–500 | Area (radius 4) | 20% | 2s |
| Physical | 250–750 | Area (radius 8) · Around itself | 20% | 2s |
| Life drain | 150–400 | Area (radius 5) | 15% | 2s |
| Energy | 350–600 | Area (radius 4) | 25% | 2s |
| Aftershock Wave | 100–900 | — | 15% | 2s |
| Anomaly Break | — | — | 40% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +300–600 | — | 15% | 2s |
Loot
Chances already include the server's loot rate (3x).
This creature has no loot.