Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
25%
Fire
100%
Energy
110%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–350 | Target | 100% | 2s |
| Wave T | 250–380 | — | 10% | 2s |
| Earth | 450–550 | Area (radius 1) · range 3 | 12% | 2s |
| Earth | 210–300 | Area (radius 5) · Around itself | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +500 | for 5s | 5% | 2s |
Bestiary
Class
Reptile
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Kilmaresh Central Steppe, Kilmaresh Southern Steppe, Green Belt.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–3 | 100% | Always |
|
|
1–8 | 100% | Always |
|
|
1–5 | 71,4% | Common |
|
|
1–29 | 50,4% | Common |
|
|
1 | 36,4% | Common |
|
|
1 | 33% | Common |
|
|
1 | 30% | Common |
|
|
1 | 21,3% | Uncommon |
|
|
1–10 | 18% | Uncommon |
|
|
1–4 | 15% | Uncommon |
|
|
1 | 14% | Uncommon |
|
|
1 | 12,9% | Uncommon |
|
|
1–2 | 11,9% | Uncommon |
|
|
1 | 10,8% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1–4 | 7,89% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 6,3% | Uncommon |
|
|
1–2 | 5,7% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 4,62% | Semi-rare |
|
|
1 | 4,59% | Semi-rare |
|
|
1 | 4,59% | Semi-rare |
|
|
1 | 4,2% | Semi-rare |
|
|
1 | 4,02% | Semi-rare |
|
|
1 | 3,03% | Semi-rare |
|
|
1 | 2,27% | Semi-rare |
|
|
1 | 0,9% | Rare |