Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
200%
Energy
100%
Ice
100%
Holy
75%
Death
200%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–120 | Target | 100% | 2s |
| Death | 60–120 | Target · range 1 | 20% | 2s |
| Earth | 65–120 | range 7 | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +50–80 | — | 25% | 2s |
Bestiary
Class
Human
- Difficulty
- Easy
- Occurrence
- Very rare
- Charm points
30
Progress
- 1 1st unlock 2 kills
- 2 2nd unlock 3 kills
- 3 Complete 5 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 3,9% | Semi-rare |
Sounds
- Mine is the power of the night!
- You can not hope to stop us all!
- The power of darkness is with me!