Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
90%
Earth
0%
Fire
85%
Energy
85%
Ice
85%
Holy
100%
Death
85%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 300 / atk 150 | Target | 100% | 3s |
| Damage over time | 800 | Area (radius 4) · Around itself | 10% | 1s |
| Energy | 500–1.600 | Area (radius 4) · Around itself | 20% | 2s |
| Abyssador Poison Wave | 1.000–1.800 | — | 20% | 1s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +0–30.000 | — | 1% | 20s |
| Healing | +1.000 | — | 30% | 5s |
| Invisibility | — | — | 25% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1 | 25% | Uncommon |
|
|
1 | 22% | Uncommon |
|
|
1 | 20% | Uncommon |
|
|
1 | 18,8% | Uncommon |
|
|
1 | 16% | Uncommon |
|
|
1 | 8,26% | Uncommon |
|
|
1 | 8,26% | Uncommon |
Sounds
- *** STEALTH ***
- *** TIME ***
- *** IMPORTANT ***
- *** BRAINS *** SMALL ***
- *** DEATH ***
- *** FIRE *** HOME *** VICTORY ***
- *** EXISTENCE *** FUTILE ***